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Electric Charge (Invocation/Evocation; Level 1)

Components: V, S
Range: 30 yds + 10 yds/level
Duration: 1 round
Casting Time: 3
Area Of Effect: 1 target/level
Saving Throw: None

  This spell causes the air around a creature to become electrically charged and to deal 1d4+1 damage per level of the caster to the specified target. Creatures can be targetted twice, dealing twice the damage, all damage is rolled at once, and the same amount of damage is dealt to each target for each time it was targeted. The drawback to this spell is that, whenever the caster uses this spell, he or she must make a saving throw vs. spells or take half damage that one target would take. So, if a fifth level mage was casting this, he would deal 5d4+5 damage per target, and if he failed his save vs. spells, would take half that damage. The components for the caster is to say "Aquarius," and to slowly bring one of his/her hands up, and suddenly clench it.

  Notes: This spell was created by Finius Spellslinger, a famed air elementalist, to combat the lowly creatures and the occasional big creature he targetted seven times.
  Submitted By: Christopher S. Page

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